/******************************************************************************
 *
 * Project:		mGameEngine
 * File:		mix.frag
 * Author:		karooolek
 * Created on:	2009-12-10
 *
 ******************************************************************************/

STRINGIZE(

uniform sampler2D texture;

void main()
{
	// pass color thorugh
	gl_FragColor =  texture2D(texture, vec2(gl_TexCoord[0]));
}

) // STRINGIZE
